Sony reveals that playable demo is scheduled to hit the PlayStation Network on Thursday.
Sony has confirmed that a playable demo of Heavenly Sword, one of the PS3's most anticipated titles, will be released on Thursday, July 26.
PS3 owners will be able to grab the demo from the PlayStation Network and sample the action ahead of the game's scheduled September release.
Monday, July 23, 2007
Tuesday, July 17, 2007
Play Scoops Sony PS3 Bundle.
Play.com is offering an interesting alternative to the Sony PlayStation 3 Starter Pack - announced at E3 last week and due to go on sale in the UK tomorrow, 18th July.
Sony's Pack:
60GB PS3
Two Sixaxis Pads
Two Games
from a choice of five first-party games: Genji, Resistance, MotorStorm, Formula One and Ridge Racer 7. Sony's pack is set to retail for £425.
Play's Pack:
60GB PS3
One Sixaxis pad
HDMI cable
and three games: MotorStorm, Genji and Resistance. Play's pack costs £399.99, and you can buy it now.
Sony's E3 announcement focused on the fact it was adding £115 worth of value to the £425 SKU. Play, meanwhile, suggests that the individual extras add £214.95.
Sony's Pack:
60GB PS3
Two Sixaxis Pads
Two Games
from a choice of five first-party games: Genji, Resistance, MotorStorm, Formula One and Ridge Racer 7. Sony's pack is set to retail for £425.
Play's Pack:
60GB PS3
One Sixaxis pad
HDMI cable
and three games: MotorStorm, Genji and Resistance. Play's pack costs £399.99, and you can buy it now.
Sony's E3 announcement focused on the fact it was adding £115 worth of value to the £425 SKU. Play, meanwhile, suggests that the individual extras add £214.95.
Sunday, July 15, 2007
Southern Europe Is Sony's Land.
Only in three months since it was launched, PLAYSTATION 3 has became the preferred entertainment system by surpassing 216.000 units in Iberia (NdT: Spain+Portugal), being 194.000 of those systems sold in Spain", said James Armstrong, Senior Vicepresident of Southern Europe and managing director of SCEE. According Armstrong, "In this period, PLAYSTATION 3 has surpassed already X360 sales, which launched back in 2005, and it's tied with Wii, which launched in december of 2006, with a substantially lesser price". And he adds: "That sales figures make PLAYSTATION 3 the platform with faster market penetration ever
Source
Source
Monday, July 09, 2007
E3 2007 Conference Schedule.
All times are British Summer Time (BST).
Wednesday 11th July
04:30 - Microsoft
17:00 - Nintendo
19:30 - Sony Computer Entertainment
22:00 - Electronic Arts
23:15 - Activision
Thursday 12th July
00:30 - Midway
01:45 - Konami
16:00 - Take-Two
17:15 - THQ
18:30 - Ubisoft
23:30 - Disney Interactive
Wednesday 11th July
04:30 - Microsoft
17:00 - Nintendo
19:30 - Sony Computer Entertainment
22:00 - Electronic Arts
23:15 - Activision
Thursday 12th July
00:30 - Midway
01:45 - Konami
16:00 - Take-Two
17:15 - THQ
18:30 - Ubisoft
23:30 - Disney Interactive
Friday, July 06, 2007
Sony Reveals PSN E3 Coverage Plans.
Press conference, trailers, videos available for download
SCEA has revealed its plans to offer PlayStation Network coverage of the E3 Media & Business Summit.
Consumers will be able to download E3 content onto their PS3 consoles directly from the PlayStation Store, including the entire SCEA press conference to be held on July 11th. A variety of game trailers, videos, and other editorial content from the show will also be made available.
In addition to the downloadable content available through the PlayStation Network, consumers can follow E3 2007 through daily content on Playstation.com and the official PlayStation Blog.
Source
SCEA has revealed its plans to offer PlayStation Network coverage of the E3 Media & Business Summit.
Consumers will be able to download E3 content onto their PS3 consoles directly from the PlayStation Store, including the entire SCEA press conference to be held on July 11th. A variety of game trailers, videos, and other editorial content from the show will also be made available.
In addition to the downloadable content available through the PlayStation Network, consumers can follow E3 2007 through daily content on Playstation.com and the official PlayStation Blog.
Source
Thursday, July 05, 2007
PlayStation 3 Boosts Sales At GAME.
Console responsible for 20 per cent like-for-like increase
High Street retailer GAME has reported that total group sales for the business were up 74.1 per cent for the first 22 weeks to June 30, with like-for-like group sales up 45.6 per cent.
Following the launch of PlayStation 3 last March, like-for-like sales in the UK and Ireland have grown by 46.6 per cent. Without including PlayStation 3 hardware, software and associated peripherals, like-for-like sales for the region were only up 24.6 per cent.
International like-for-like sales were also boosted by Sony's next-generation console, climbing 42.6 per cent - or 20.1 per cent when not including PS3 stock.
The company noted that consumer demand remains high for all formats, particularly for Nintendo's Wii, but the lower margins on hardware sales are likely to impact margins until next year.
"The higher volumes of new generation platforms will increase hardware participation in the sales mix for the year to January 2008," commented Peter Lewis, chairman of GAME.
"The substantially lower margins achieved on hardware compared to software will reduce gross margins. The acquisition of Gamestation will also impact margins, as Gamestation has traditionally operated on lower margins than GAME," he added.
Despite this, the retailer still expects to report a net profit of between GBP 1 million and GBP 3 million for the first half of the year.
The company also confirmed its expansion plans, with another 50 stores to open before the end of the year - the majority of which will be in international regions.
Source
High Street retailer GAME has reported that total group sales for the business were up 74.1 per cent for the first 22 weeks to June 30, with like-for-like group sales up 45.6 per cent.
Following the launch of PlayStation 3 last March, like-for-like sales in the UK and Ireland have grown by 46.6 per cent. Without including PlayStation 3 hardware, software and associated peripherals, like-for-like sales for the region were only up 24.6 per cent.
International like-for-like sales were also boosted by Sony's next-generation console, climbing 42.6 per cent - or 20.1 per cent when not including PS3 stock.
The company noted that consumer demand remains high for all formats, particularly for Nintendo's Wii, but the lower margins on hardware sales are likely to impact margins until next year.
"The higher volumes of new generation platforms will increase hardware participation in the sales mix for the year to January 2008," commented Peter Lewis, chairman of GAME.
"The substantially lower margins achieved on hardware compared to software will reduce gross margins. The acquisition of Gamestation will also impact margins, as Gamestation has traditionally operated on lower margins than GAME," he added.
Despite this, the retailer still expects to report a net profit of between GBP 1 million and GBP 3 million for the first half of the year.
The company also confirmed its expansion plans, with another 50 stores to open before the end of the year - the majority of which will be in international regions.
Source
Wednesday, July 04, 2007
Failure Rates: Xbox 360 High As 33%, Sony PS3 & Nintendo Wii Less Than 1%.
Retailers estimate that one in every three Microsoft Xbox 360’s sold fails leaving frustrated owners staring at the red ring of death, or worst a black screen that reads “disc unreadable”. When compared to other systems, former EB games associate Matthiew G said…
"Failure rates for all other consoles were not high enough for EB to consider revising their policies. Most other console systems have a failure rate of less than one percent, including the PlayStation 3".
Not to be left out of the conversation, when another EB Games manager was asked if the store warranty was "worth the price", he mentioned that the Nintendo Wii, with hundreds of units sold at their location has had ZERO come back as defective. We can hear Nintendo executives patting themselves on the back right now, no wait that’s just thunder.
A Best Buy associate who chose to remain anonymous claimed that the failure rate of the Microsoft Xbox 360 was in the ballpark of "between a quarter to a third" of the systems sold.
That said the Xbox 360 is the most successful console of the next gen bunch worldwide and has the largest market saturation to date with an impressive list of exclusive titles. Simple mathematics tells us that the more there are out there the more of a chance that some will fail, but 33% is still very high.
Microsoft stands behind their estimate that the Xbox 360 failure rate is within three to five percent, which they believe is well within the industry standard and in 2006 increased their warranty from 90 days up to 1 year. While they stand behind their estimate, it unfortunately does not seem to be accurate according to retailers of the product.
Based on a recent poll that was conducted by DailyTech with retailers nationwide, the Xbox 360 was unanimously named the least reliable gaming console in recent history. The high failure rate of the 360 has sent EB games officials back to the drawing board to revise their console warranty policy in 2007 and as a result the one year warranty price on a console is now nearly double!
Microsoft has made an effort in the realm of customer service to address the "ring of death" by adding an option to their customer support line (1-800-4MY-XBOX) called "three flashing red lights". Those of us that still have the Johnny Cash "Ring Of Fire" parody still stuck in our heads, please try and control yourselves.
So while the 360 is the market leader with the Wii gaining fast, maybe consumers should be giving the Playstation 3 a second or "third" look before picking up a next gen console. While we admit that things are not looking great for Sony right now, the company is not going to roll over and die, Blu-ray is the current market leader, and the Playstation 3’s list of titles will only improve as time goes by and more developers familiarize themselves with its specs.
Source
"Failure rates for all other consoles were not high enough for EB to consider revising their policies. Most other console systems have a failure rate of less than one percent, including the PlayStation 3".
Not to be left out of the conversation, when another EB Games manager was asked if the store warranty was "worth the price", he mentioned that the Nintendo Wii, with hundreds of units sold at their location has had ZERO come back as defective. We can hear Nintendo executives patting themselves on the back right now, no wait that’s just thunder.
A Best Buy associate who chose to remain anonymous claimed that the failure rate of the Microsoft Xbox 360 was in the ballpark of "between a quarter to a third" of the systems sold.
That said the Xbox 360 is the most successful console of the next gen bunch worldwide and has the largest market saturation to date with an impressive list of exclusive titles. Simple mathematics tells us that the more there are out there the more of a chance that some will fail, but 33% is still very high.
Microsoft stands behind their estimate that the Xbox 360 failure rate is within three to five percent, which they believe is well within the industry standard and in 2006 increased their warranty from 90 days up to 1 year. While they stand behind their estimate, it unfortunately does not seem to be accurate according to retailers of the product.
Based on a recent poll that was conducted by DailyTech with retailers nationwide, the Xbox 360 was unanimously named the least reliable gaming console in recent history. The high failure rate of the 360 has sent EB games officials back to the drawing board to revise their console warranty policy in 2007 and as a result the one year warranty price on a console is now nearly double!
Microsoft has made an effort in the realm of customer service to address the "ring of death" by adding an option to their customer support line (1-800-4MY-XBOX) called "three flashing red lights". Those of us that still have the Johnny Cash "Ring Of Fire" parody still stuck in our heads, please try and control yourselves.
So while the 360 is the market leader with the Wii gaining fast, maybe consumers should be giving the Playstation 3 a second or "third" look before picking up a next gen console. While we admit that things are not looking great for Sony right now, the company is not going to roll over and die, Blu-ray is the current market leader, and the Playstation 3’s list of titles will only improve as time goes by and more developers familiarize themselves with its specs.
Source
Wednesday, June 27, 2007
Europe Poised For Official PS3 Motorstorm Bundle.
Wednesday, June 20, 2007
Unreal Tournament 3 A Timed PS3 Exclusive.
Next to Half-Life and Halo, it's probably the most recognizable name in FPS gaming: Unreal. As most every avid gamer knows, Epic's Unreal Tournament 3 is easily one of the most anticipated games of the new generation, and now, we learn the PS3 and PC versions will release ahead of the Xbox 360 version. Oooh, big news for PS3 owners; getting such a huge timed exclusive.
The rumor began a few days ago, and initially met with much resistance. After all, Epic has produced Gears of War, a 360 exclusive and arguably the best game on the system. Furthermore, their past comments regarding Sony's next-gen system haven't been exactly glowing. But thanks to that recent Geoff Keighley interview on GameTrailers yesterday, this rumor was proven true; Unreal Tournament 3 will be a timed console exclusive.
The reason? Well, Keighley said it's because Sony is allowing user-created mods for the game, and Microsoft thinks it could be used to "undermine" their Xbox Live service. The 360 version will come out at a later date after "they resolve some issues." That implies there's more than one issue, so we'll have to keep an eye on this...and also, how long is this "timed" exclusive? At last check, the game was scheduled for a January 2008 release (Q3 2007 in Europe), so do we have an update on this?
Guess we'll have to wait on the details. But for now, this is pretty good news for PS3 owners. UT 3 will kick much ass, guaranteed.
Source
The rumor began a few days ago, and initially met with much resistance. After all, Epic has produced Gears of War, a 360 exclusive and arguably the best game on the system. Furthermore, their past comments regarding Sony's next-gen system haven't been exactly glowing. But thanks to that recent Geoff Keighley interview on GameTrailers yesterday, this rumor was proven true; Unreal Tournament 3 will be a timed console exclusive.
The reason? Well, Keighley said it's because Sony is allowing user-created mods for the game, and Microsoft thinks it could be used to "undermine" their Xbox Live service. The 360 version will come out at a later date after "they resolve some issues." That implies there's more than one issue, so we'll have to keep an eye on this...and also, how long is this "timed" exclusive? At last check, the game was scheduled for a January 2008 release (Q3 2007 in Europe), so do we have an update on this?
Guess we'll have to wait on the details. But for now, this is pretty good news for PS3 owners. UT 3 will kick much ass, guaranteed.
Source
US PS3 Owners Value Blu-ray Abilities.
A SCEA study has shown that for US consumers, the PS3’s Blu-ray Disc compatibility was a major incentive for buying the next generation console.The PS3 was introduced in the states last November, some four months before its European debut so it is useful to look across the Atlantic at market trends that could indicate future drivers here in Europe.
According to Sony’s research, some 83% of respondents watch Blu-ray movies occasionally or frequently on their PS3 and 72% have purchased at least one Blu-ray disc since getting a PS3.
Most importantly, 87% intend to purchase at least one BD movie in the next 12 months and 82% of them watch movies on Blu-ray Disc as their first choice whenever they are available.
"In Europe, PS3 has only been on the market for 12 weeks, but we are already seeing a significant increase in sales of Blu-ray movies to the over 1m PS3 owners across the PAL region," said Nick Sharples, director, Corporate Communications at SCEE. “Just as DVD was a central element of PS2 and helped to establish that format, Blu-ray is a key enabling technology with PS3. We believe the two technologies – PS3 and Blu-ray together – are a killer combination and will take home entertainment to new levels globally".
Perhaps Sony was right with its belief that sales in the US look set to soar. Now let’s see how things play out in Europe…
Source
Sony Bundles Hot Shots With PS3.
New bundle represents 4,000 yen price cut.
The PS3's biggest game yet over in Japan is just about a month away from release, and, sure enough, Sony isn't being quiet about it. Following a heavily promoted downloadable demo of Minna no Golf 5 (known as Hot Shots Golf 5 oustide of Japan), Sony has announced a special PS3 package to coincide with the game's release.
Officially known as the PlayStation 3 Beginners' Pack, this bundle combines a PS3 system with a copy of Minna no Golf 5, all in a slick new box. It will be available on 7/26 at a cost of 61,980 yen for a 60 Gig version and 51,980 yen for a 20 Gig version.

There are a couple of points of note in this announcement. First, different from other territories, Sony seems to be continuing with sales of the two PS3 models in Japan. Currently, both 20 Gig and 60 Gig versions of the hardware are available for purchase at.
More importantly, the price of the bundle represents a savings of nearly 4,000 yen off the price of purchasing the game had hardware separately. It's not quite a price drop, but perhaps it will draw in a few holdouts.
The PS3's biggest game yet over in Japan is just about a month away from release, and, sure enough, Sony isn't being quiet about it. Following a heavily promoted downloadable demo of Minna no Golf 5 (known as Hot Shots Golf 5 oustide of Japan), Sony has announced a special PS3 package to coincide with the game's release.
Officially known as the PlayStation 3 Beginners' Pack, this bundle combines a PS3 system with a copy of Minna no Golf 5, all in a slick new box. It will be available on 7/26 at a cost of 61,980 yen for a 60 Gig version and 51,980 yen for a 20 Gig version.

There are a couple of points of note in this announcement. First, different from other territories, Sony seems to be continuing with sales of the two PS3 models in Japan. Currently, both 20 Gig and 60 Gig versions of the hardware are available for purchase at.
More importantly, the price of the bundle represents a savings of nearly 4,000 yen off the price of purchasing the game had hardware separately. It's not quite a price drop, but perhaps it will draw in a few holdouts.
Exclusive: Sony San Diego Shifts Developers To PSN Games.
Talking to Gamasutra as part of an upcoming San Diego Studio Tour series, SCEA producer Jim Molinets has revealed that the San Diego studio's internal team has "shifted focus" from large-scale PS2/PS3 titles into three PlayStation Network PS3 downloadable games, underscoring Sony's support for digital downloads.
Molinets explained to Gamasutra: "Internally, we have shifted our focus from doing large-scope PS2 and PS3 titles to doing PSN titles exclusively. We've got three smaller groups now, and they're all doing very differentiated products with different requirements".
These comments specifically relate to Sony San Diego's self-contained development team of around 30 people, though the studio still includes motion capture, art-related and administrative staff, with a total of around 200 people in product development.
As the SCEA producer went on to detail: "Our maximum team size is ten people, so we really utilize the strengths of all the different people within the studio. Each individual product has a technical lead, a design lead, and an art lead".
Sony's model for PSN has been significantly more first-party oriented than Microsoft's similar plans for Xbox Live Arcade, which only uses its internal Carbonated Games studio (Uno). As a contrast, Sony's internal studios have already released Blast Factor and Calling All Cars, and there appear to be multiple new first party PSN games on the way.
Molinets explains the attraction of being able to interact with the PSN community and make changes and improvements to the title swiftly, even after launch: "Because the [development] team is smaller, the dev cycle is smaller, and because our expertise level is high, we may be able to address things like that very quickly, as opposed to having to wait for a full two-year product cycle".
Finally, while not confirming that Telltale's franchise would make it to the PlayStation Network in the future, Molinets referenced it when discussing episodic titles on consoles: "That's definitely an opportunity on PSN. Sam & Max is a great example of that. You've got great characters that can go through a bunch of crazy scenarios".
Further details from Gamasutra's San Diego Studio Tour, which visited Rockstar San Diego, SCEA San Diego, and High Moon Studios, will be published as features over the next few weeks.
Source
Molinets explained to Gamasutra: "Internally, we have shifted our focus from doing large-scope PS2 and PS3 titles to doing PSN titles exclusively. We've got three smaller groups now, and they're all doing very differentiated products with different requirements".
These comments specifically relate to Sony San Diego's self-contained development team of around 30 people, though the studio still includes motion capture, art-related and administrative staff, with a total of around 200 people in product development.
As the SCEA producer went on to detail: "Our maximum team size is ten people, so we really utilize the strengths of all the different people within the studio. Each individual product has a technical lead, a design lead, and an art lead".
Sony's model for PSN has been significantly more first-party oriented than Microsoft's similar plans for Xbox Live Arcade, which only uses its internal Carbonated Games studio (Uno). As a contrast, Sony's internal studios have already released Blast Factor and Calling All Cars, and there appear to be multiple new first party PSN games on the way.
Molinets explains the attraction of being able to interact with the PSN community and make changes and improvements to the title swiftly, even after launch: "Because the [development] team is smaller, the dev cycle is smaller, and because our expertise level is high, we may be able to address things like that very quickly, as opposed to having to wait for a full two-year product cycle".
Finally, while not confirming that Telltale's franchise would make it to the PlayStation Network in the future, Molinets referenced it when discussing episodic titles on consoles: "That's definitely an opportunity on PSN. Sam & Max is a great example of that. You've got great characters that can go through a bunch of crazy scenarios".
Further details from Gamasutra's San Diego Studio Tour, which visited Rockstar San Diego, SCEA San Diego, and High Moon Studios, will be published as features over the next few weeks.
Source
Namco Confirm Tekken 5 To Go Online For $10.
Namco Bandai has confirmed that the online-play update for Tekken 5: Dark Resurrection on the Playstation Network will be priced at $9.99 for North American Gamers. The new update will also include a survival and practice mode.
Source
Source
Tuesday, June 19, 2007
Manhunt 2 Banned From Sale In UK.
"To issue a certificate would involve a range of unjustifiable risks, to both adults and minors"
The BBFC has rejected Rockstar's Manhunt 2, banning the controversial title from sale anywhere in the UK.
Both PlayStation 2 and Wii versions of the game have been banned, with the BBFC unable to recommend cuts or removal of content to make it suitable for public sale.
"Where possible we try to consider cuts or, in the case of games, modifications which remove the material which contravenes the Board’s published Guidelines. In the case of Manhunt 2 this has not been possible," revealed David Cooke, director of the BBFC.
"Manhunt 2 is distinguishable from recent high-end video games by its unremitting bleakness and callousness of tone in an overall game context which constantly encourages visceral killing with exceptionally little alleviation or distancing.
"There is sustained and cumulative casual sadism in the way in which these killings are committed, and encouraged, in the game," he continued.
The BBFC has stated that the sequel to Manhunt is far more brutal and bleak than the original title, which was granted an 18 rating in 2003.
"Although the difference should not be exaggerated the fact of the game’s unrelenting focus on stalking and brutal slaying and the sheer lack of alternative pleasures on offer to the gamer, together with the different overall narrative context, contribute towards differentiating this submission from the original Manhunt game," added Cooke.
"Against this background, the Board’s carefully considered view is that to issue a certificate to Manhunt 2, on either platform, would involve a range of unjustifiable harm risks, to both adults and minors, within the terms of the Video Recordings Act, and accordingly that its availability, even if statutorily confined to adults, would be unacceptable to the public".
The last game to be banned by the BBFC was Carmageddon in 1997. Publisher Rockstar has the right to appeal against the BBFC's decision.
Rockstar was not available at the time of writing.
Source
The BBFC has rejected Rockstar's Manhunt 2, banning the controversial title from sale anywhere in the UK.
Both PlayStation 2 and Wii versions of the game have been banned, with the BBFC unable to recommend cuts or removal of content to make it suitable for public sale.
"Where possible we try to consider cuts or, in the case of games, modifications which remove the material which contravenes the Board’s published Guidelines. In the case of Manhunt 2 this has not been possible," revealed David Cooke, director of the BBFC.
"Manhunt 2 is distinguishable from recent high-end video games by its unremitting bleakness and callousness of tone in an overall game context which constantly encourages visceral killing with exceptionally little alleviation or distancing.
"There is sustained and cumulative casual sadism in the way in which these killings are committed, and encouraged, in the game," he continued.
The BBFC has stated that the sequel to Manhunt is far more brutal and bleak than the original title, which was granted an 18 rating in 2003.
"Although the difference should not be exaggerated the fact of the game’s unrelenting focus on stalking and brutal slaying and the sheer lack of alternative pleasures on offer to the gamer, together with the different overall narrative context, contribute towards differentiating this submission from the original Manhunt game," added Cooke.
"Against this background, the Board’s carefully considered view is that to issue a certificate to Manhunt 2, on either platform, would involve a range of unjustifiable harm risks, to both adults and minors, within the terms of the Video Recordings Act, and accordingly that its availability, even if statutorily confined to adults, would be unacceptable to the public".
The last game to be banned by the BBFC was Carmageddon in 1997. Publisher Rockstar has the right to appeal against the BBFC's decision.
Rockstar was not available at the time of writing.
Source
Sony Declines To Comment On Rumble Rumours.
Reports say new PS3 controller is coming
Sony has declined to comment on rumours that a new PlayStation 3 controller complete with rumble feature is currently in development.
Rumours began to emerge last week in a variety of internet reports, including one on Innerbits.com. The site claimed that "two independent sources at Sony" said they have been "working on prototypes for several months".
When contacted by GamesIndustry.biz, both SCEE and SCEA declined to offer comments on the reports.
However, there are strong indications that PS3 controllers could feature rumble in the future.
Following a long legal battle with Immersion Corporation over patent infringements Sony recently signed a new agreement with the company.
SCE boss Kaz Hirai stated, "We are very excited about our new partnership with Immersion and the potential for new and innovative products incorporating their technologies".
Source
Sony has declined to comment on rumours that a new PlayStation 3 controller complete with rumble feature is currently in development.
Rumours began to emerge last week in a variety of internet reports, including one on Innerbits.com. The site claimed that "two independent sources at Sony" said they have been "working on prototypes for several months".
When contacted by GamesIndustry.biz, both SCEE and SCEA declined to offer comments on the reports.
However, there are strong indications that PS3 controllers could feature rumble in the future.
Following a long legal battle with Immersion Corporation over patent infringements Sony recently signed a new agreement with the company.
SCE boss Kaz Hirai stated, "We are very excited about our new partnership with Immersion and the potential for new and innovative products incorporating their technologies".
Source
Wednesday, April 25, 2007
Folding@home Capacity Doubled By PS3.
Extra computing power from idle PS3s has helped the capacity of Stanford University's Folding@home project double in the last month.
The project, which aims to further the understanding of how proteins fold in order to limit the development of a number of diseases, was given a boost by the dramatically improved processing power acquired following a system software update made available to PS3 owners last month.
Mass uptake of an application within the update has enabled researchers to utilize the processing power of hundreds of thousands of dormant PlayStation 3 consoles.
"The PS3 turnout has been amazing, greatly exceeding our expectations and allowing us to push our work dramatically forward," said Vijay Pande, associate professor of chemistry at Stanford University and Folding@home program lead.
"Thanks to PS3, we have performed simulations in the first few weeks that would normally take us more than a year to calculate. We are now gearing up for new simulations that will continue our current studies of Alzheimer’s and other diseases," he added.
Masayuki Chatani, corporate executive and chief technology officer of Sony Computer Entertainment, praised the efforts made by PS3 users to supprt the project.
"We continue to be thrilled with the ongoing contributions of the PS3 user community in helping the Folding@home program study the causes of many different diseases that afflict our society," he said.
"As we move forward, we are issuing a call to action for all PS3 owners around the world to download the Folding@home application and help this cause. These PS3 fans can also be part of history as the Folding@home distributed computing program inches closer to achieving a petaflop – a measure of computing power that has never before been reached".
Sony has stated that it is aiming to support similar distributed computing projects across various academic fields but has also revealed that it is considering using the distributed model for commercial applications.
Source
The project, which aims to further the understanding of how proteins fold in order to limit the development of a number of diseases, was given a boost by the dramatically improved processing power acquired following a system software update made available to PS3 owners last month.
Mass uptake of an application within the update has enabled researchers to utilize the processing power of hundreds of thousands of dormant PlayStation 3 consoles.
"The PS3 turnout has been amazing, greatly exceeding our expectations and allowing us to push our work dramatically forward," said Vijay Pande, associate professor of chemistry at Stanford University and Folding@home program lead.
"Thanks to PS3, we have performed simulations in the first few weeks that would normally take us more than a year to calculate. We are now gearing up for new simulations that will continue our current studies of Alzheimer’s and other diseases," he added.
Masayuki Chatani, corporate executive and chief technology officer of Sony Computer Entertainment, praised the efforts made by PS3 users to supprt the project.
"We continue to be thrilled with the ongoing contributions of the PS3 user community in helping the Folding@home program study the causes of many different diseases that afflict our society," he said.
"As we move forward, we are issuing a call to action for all PS3 owners around the world to download the Folding@home application and help this cause. These PS3 fans can also be part of history as the Folding@home distributed computing program inches closer to achieving a petaflop – a measure of computing power that has never before been reached".
Sony has stated that it is aiming to support similar distributed computing projects across various academic fields but has also revealed that it is considering using the distributed model for commercial applications.
Source
Sunday, April 15, 2007
Sony Profit To Rise 'Sixfold'.
Shares in Sony climbed to a five-year high on Friday after a newspaper predicted a sixfold increase in its profits for the current year.
Strong sales of the Playstation 3 could push Sony's pre-tax income to 400bn yen ($3.4bn; £1.7bn), a sharp increase on the 60bn yen expected for 2006.
Launching the next-generation console is expected to put a 200bn yen hole in Sony's finances.
Sony closed the session up 2.7% at 6,510 yen.
Demand
The world's second-largest electronics maker will also benefit from increased demand in its liquid crystal display (LCD) televisions in the US and European markets, according to the Nikkei business daily.
Analysts cited in the newspaper expected group sales in the year 2007-2008 would be up 6% to 8.7 trillion yen, boosted by a two-thirds increase in sales of LCD TVs to 10 million in 2007-2008.
A 67% rise in PS3 shipments to 10 million units, better semi-conductor production yields and cost-cutting should also boost the business, according to the newspaper.
Source
Strong sales of the Playstation 3 could push Sony's pre-tax income to 400bn yen ($3.4bn; £1.7bn), a sharp increase on the 60bn yen expected for 2006.
Launching the next-generation console is expected to put a 200bn yen hole in Sony's finances.
Sony closed the session up 2.7% at 6,510 yen.
Demand
The world's second-largest electronics maker will also benefit from increased demand in its liquid crystal display (LCD) televisions in the US and European markets, according to the Nikkei business daily.
Analysts cited in the newspaper expected group sales in the year 2007-2008 would be up 6% to 8.7 trillion yen, boosted by a two-thirds increase in sales of LCD TVs to 10 million in 2007-2008.
A 67% rise in PS3 shipments to 10 million units, better semi-conductor production yields and cost-cutting should also boost the business, according to the newspaper.
Source
Thursday, April 12, 2007
Euro Charts: Resistance Holds Top Spot.
First-party PS3 titles dominate Italian and Spanish top ten
PlayStation 3 shooter Resistance: Fall of Man continues to prove popular in the European charts, while Sony's other first-party launch titles are also performing strongly on the continent.
Insomniac's first-person shooter tops the charts for the week ending April 1 in Italy and Spain, while Evolution's MotorStorm and SCEE Liverpool's Formula One Championship Edition both continue to sit in the top ten.
Sega's Virtua Tennis 3 is another strong title on next-gen systems while Atari's Dragon Ball Z: Budokai Tenkaichi 2 proves there's plenty of life left in the more established last-gen consoles.
THQ's S.T.A.L.K.E.R: Shadow of Chernobyl is dominating the German charts for the week ended March 25, with the normal edition at number one and the Limited Edition sku at number three.
The top ten best-selling games for Italy, Spain and Germany follow:
Italy, week ended April 1
1. Resistance: Fall of Man
2. Dragon Ball Z: Budokai Tenkaichi 2
3. MotorStorm
4. Formula One Championship Edition
5. Final Fantasy XII
6. Grand Theft Auto: Vice City Stories
7. Command & Conquer 3: Tiberium Wars
8. Virtua Tennis 3
9. Ridge Racer 7
10. Pro Evolution Soccer 6
Spain, week ended April 1
1. Resistance: Fall of Man
2. Dr Kawashima's Brain Training
3. Formula One Championship Edition
4. Virtua Tennis 3
5. MotorStorm
6. Dragon Ball Z: Budokai Tenkaichi 2
7. Spectrobes
8. Animal Crossing: Wild World
9. Call of Duty 3
10. Final Fantasy XII
Germany, week ended March 25
1. S.T.A.L.K.E.R: Shadow of Chernobyl
2. Resistance: Fall of Man
3. MotorStorm
4. S.T.A.L.K.E.R: Shadow of Chernobyl Limited Edition
5. The Lord of the Rings Online: Shadows of Angmar
6. Formula One Championship Edition
7. Silent Hunter 4: Wolves of the Pacific
8. Final Fantasy XII
9. The Sims 2: Seasons
10. Virtua Tennis 3
All charts supplied by Media Control GfK International.
Source
PlayStation 3 shooter Resistance: Fall of Man continues to prove popular in the European charts, while Sony's other first-party launch titles are also performing strongly on the continent.
Insomniac's first-person shooter tops the charts for the week ending April 1 in Italy and Spain, while Evolution's MotorStorm and SCEE Liverpool's Formula One Championship Edition both continue to sit in the top ten.
Sega's Virtua Tennis 3 is another strong title on next-gen systems while Atari's Dragon Ball Z: Budokai Tenkaichi 2 proves there's plenty of life left in the more established last-gen consoles.
THQ's S.T.A.L.K.E.R: Shadow of Chernobyl is dominating the German charts for the week ended March 25, with the normal edition at number one and the Limited Edition sku at number three.
The top ten best-selling games for Italy, Spain and Germany follow:
Italy, week ended April 1
1. Resistance: Fall of Man
2. Dragon Ball Z: Budokai Tenkaichi 2
3. MotorStorm
4. Formula One Championship Edition
5. Final Fantasy XII
6. Grand Theft Auto: Vice City Stories
7. Command & Conquer 3: Tiberium Wars
8. Virtua Tennis 3
9. Ridge Racer 7
10. Pro Evolution Soccer 6
Spain, week ended April 1
1. Resistance: Fall of Man
2. Dr Kawashima's Brain Training
3. Formula One Championship Edition
4. Virtua Tennis 3
5. MotorStorm
6. Dragon Ball Z: Budokai Tenkaichi 2
7. Spectrobes
8. Animal Crossing: Wild World
9. Call of Duty 3
10. Final Fantasy XII
Germany, week ended March 25
1. S.T.A.L.K.E.R: Shadow of Chernobyl
2. Resistance: Fall of Man
3. MotorStorm
4. S.T.A.L.K.E.R: Shadow of Chernobyl Limited Edition
5. The Lord of the Rings Online: Shadows of Angmar
6. Formula One Championship Edition
7. Silent Hunter 4: Wolves of the Pacific
8. Final Fantasy XII
9. The Sims 2: Seasons
10. Virtua Tennis 3
All charts supplied by Media Control GfK International.
Source
Wednesday, April 11, 2007
Sony In Talks On Commercial Use For PS3.
Sony PlayStation 3 users may soon be asked to share the supercomputer power of their video game consoles with companies that lack their own technology to run complex research projects, the Financial Times was told.
Sony Computer Entertainment is in discussions with a number of companies about possible commercial applications for the PlayStation 3. This comes in the wake of its non-profit partnership with Stanford University in March that harnesses the spare computing capacity of registered PS3s for the analysis of protein cells.
However, because this would be a commercial proposition that would benefit profit-making organisations, Sony is studying whether it would need to offer incentives, such as free products, to persuade PS3 owners to participate.
PS3s run on the revolutionary Cell processor – co-designed by Sony, IBM and Toshiba – and they can be linked with tens of thousands of other idle PS3s via the internet to run a single analytical programme. A network of just 10,000 PS3s would have as much power as a 200,000-strong network of personal computers.
Masa Chatani, chief technology officer at Sony Computer Entertainment, said in an interview with the FT on Tuesday that the company had received numerous inquiries regarding this "distributed computing" model.
Under Stanford University’s Folding@Home programme, which studies how protein cells assemble, PS3 users can join the network by clicking on an icon on the screen. Stanford automatically sends packets of data out to these machines – which have to remain switched on when they are idle – to analyse and collect, tabulate and visualise the results.
"This kind of computing model could be used in a commercial application," Mr Chatani said. "For example, a start-up or a pharmaceutical company that lacks a super-computer could utilise this kind of infrastructure. We are discussing various options with companies and exploring commercial applications".
He added: "If there is a big problem to be solved, each computer is responsible for processing a small chunk of information, then by analysing it all together a big conclusion can be made. At any single moment, there are 11,000-12,000 PS3 users participating in Folding@Home. The number of contributors is far greater than we had anticipated".
A commercial endeavour would be a more difficult strategically, Mr Chatani admitted, because users would be loathe to let companies use the power of their PS3 Cell processors for free.
One scenario, he said, would be for a company to offer each of its PS3 users incentives such as free products, or points, in exchange for their participation in distributed computing.
Source
Sony Computer Entertainment is in discussions with a number of companies about possible commercial applications for the PlayStation 3. This comes in the wake of its non-profit partnership with Stanford University in March that harnesses the spare computing capacity of registered PS3s for the analysis of protein cells.
However, because this would be a commercial proposition that would benefit profit-making organisations, Sony is studying whether it would need to offer incentives, such as free products, to persuade PS3 owners to participate.
PS3s run on the revolutionary Cell processor – co-designed by Sony, IBM and Toshiba – and they can be linked with tens of thousands of other idle PS3s via the internet to run a single analytical programme. A network of just 10,000 PS3s would have as much power as a 200,000-strong network of personal computers.
Masa Chatani, chief technology officer at Sony Computer Entertainment, said in an interview with the FT on Tuesday that the company had received numerous inquiries regarding this "distributed computing" model.
Under Stanford University’s Folding@Home programme, which studies how protein cells assemble, PS3 users can join the network by clicking on an icon on the screen. Stanford automatically sends packets of data out to these machines – which have to remain switched on when they are idle – to analyse and collect, tabulate and visualise the results.
"This kind of computing model could be used in a commercial application," Mr Chatani said. "For example, a start-up or a pharmaceutical company that lacks a super-computer could utilise this kind of infrastructure. We are discussing various options with companies and exploring commercial applications".
He added: "If there is a big problem to be solved, each computer is responsible for processing a small chunk of information, then by analysing it all together a big conclusion can be made. At any single moment, there are 11,000-12,000 PS3 users participating in Folding@Home. The number of contributors is far greater than we had anticipated".
A commercial endeavour would be a more difficult strategically, Mr Chatani admitted, because users would be loathe to let companies use the power of their PS3 Cell processors for free.
One scenario, he said, would be for a company to offer each of its PS3 users incentives such as free products, or points, in exchange for their participation in distributed computing.
Source
Thursday, April 05, 2007
Evolution Scores European No. 1 With Motorstorm.
After taking pole position in US and Japan
Having already achieved number one positions in the US and Japanese software sales charts, Playstation 3 exclusive Motorstorm has also secured the top spot in Europe.
Developed by Runcorn-based Evolution Studios, Motorstorm was launched alongside Sony's new console in all three territories. Although it was beaten to pole position in the UK by fellow first-party title Resistance: Fall of Man, the game has scored a number one across Europe overall - just as it went straight to the top when PS3 launched in Japan and North America.
"To see Motorstorm top the European, the Japanese and the US Playstation 3 charts is just fantastic," said Evolution boss Martin Kenwright.
"Developing Motorstorm to a standard we were all happy with was certainly a challenge - but the team here really delivered. Evolution has a reputation for delivering high quality racing titles, but the consensus was to come up with something really special for Sony’s new hardware.
"We’re delighted that the public has agreed with the press and made Motorstorm a worldwide number one Playstation 3".
Source
Having already achieved number one positions in the US and Japanese software sales charts, Playstation 3 exclusive Motorstorm has also secured the top spot in Europe.
Developed by Runcorn-based Evolution Studios, Motorstorm was launched alongside Sony's new console in all three territories. Although it was beaten to pole position in the UK by fellow first-party title Resistance: Fall of Man, the game has scored a number one across Europe overall - just as it went straight to the top when PS3 launched in Japan and North America.
"To see Motorstorm top the European, the Japanese and the US Playstation 3 charts is just fantastic," said Evolution boss Martin Kenwright.
"Developing Motorstorm to a standard we were all happy with was certainly a challenge - but the team here really delivered. Evolution has a reputation for delivering high quality racing titles, but the consensus was to come up with something really special for Sony’s new hardware.
"We’re delighted that the public has agreed with the press and made Motorstorm a worldwide number one Playstation 3".
Source
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