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Tuesday, February 02, 2010

U.S Air Force To Build A $2M Supercomputer Using PlayStations



The U.S. Air Force is in the process of building a 500 teraFLOPS (define)supercomputer that will only cost $2 million. Impossible, you say? Not when you build it with PlayStation 3 (PS3) consoles.

The Air Force Research Laboratory in Rome, N.Y., have already built a cluster with 336 Sony PS3s and are beefing that up by another 1,700. The group received a $2 million grant to increase the cluster of $300 consoles, plus some other hardware to control the cluster.

The Air Force plans to have the 1,700 consoles fully integrated into the system by June as part of the Department of Defense's High Performance Computer Modernization Program. Once it's finished, the supercomputing cluster should be able to deliver approximately 500 teraFLOPS of computing performance; enough to land it a spot among the top ten most-powerful supercomputers today, as ranked by the closely watch Top500 project.

Source

MAG: The 128 Player Stampede



MAG can get really chaotic, when 128 players meet in one place.

Friday, January 29, 2010

How The PS3 Hypervisor Was Hacked, Now Fully Explained


'Root Labs' has put up a fairly technical coverage on just how GeoHot managed to hack the PS3's Hypervisor. So if you're a bit of a tech-head or just curious, then the article is definitely worth a read.

So here's their explanation of it, FULL CREDIT must be given to Rdist.root.org for the feature article:

How the PS3 hypervisor was hacked - Root Labs Explanation

George Hotz, previously known as an iPhone hacker, announced that he hacked the Playstation 3 and then provided exploit details. Various articles have been written about this but none of them appear to have analyzed the actual code. Because of the various conflicting reports, here is some more analysis to help understand the exploit.

The PS3, like the Xbox360, depends on a hypervisor for security enforcement. Unlike the 360, the PS3 allows users to run ordinary Linux if they wish, but it still runs under management by the hypervisor. The hypervisor does not allow the Linux kernel to access various devices, such as the GPU. If a way was found to compromise the hypervisor, direct access to the hardware is possible, and other less privileged code could be monitored and controlled by the attacker.

Hacking the hypervisor is not the only step required to run pirated games. Each game has an encryption key stored in an area of the disc called ROM Mark. The drive firmware reads this key and supplies it to the hypervisor to use to decrypt the game during loading. The hypervisor would need to be subverted to reveal this key for each game. Another approach would be to compromise the Blu-ray drive firmware or skip extracting the keys and just slave the decryption code in order to decrypt each game. After this, any software protection measures in the game would need to be disabled. It is unknown what self-protection measures might be lurking beneath the encryption of a given game. Some authors might trust in the encryption alone, others might implement something like SecuROM.

The hypervisor code runs on both the main CPU (PPE) and one of its seven Cell coprocessors (SPE). The SPE thread seems to be launched in isolation mode, where access to its private code and data memory is blocked, even from the hypervisor. The root hardware keys used to decrypt the bootloader and then hypervisor are present only in the hardware, possibly through the use of eFUSEs. This could also mean that each Cell processor has some unique keys, and decryption does not depend on a single global root key (unlike some articles that claim there is a single, global root key).

George’s hack compromises the hypervisor after booting Linux via the “OtherOS” feature. He has used the exploit to add arbitrary read/write RAM access functions and dump the hypervisor. Access to lv1 is a necessary first step in order to mount other attacks against the drive firmware or games.

His approach is clever and is known as a “glitching attack“. This kind of hardware attack involves sending a carefully-timed voltage pulse in order to cause the hardware to misbehave in some useful way. It has long been used by smart card hackers to unlock cards. Typically, hackers would time the pulse to target a loop termination condition, causing a loop to continue forever and dump contents of the secret ROM to an accessible bus. The clock line is often glitched but some data lines are also a useful target. The pulse timing does not always have to be precise since hardware is designed to tolerate some out-of-spec conditions and the attack can usually be repeated many times until it succeeds.

George connected an FPGA to a single line on his PS3’s memory bus. He programmed the chip with very simple logic: send a 40 ns pulse via the output pin when triggered by a pushbutton. This can be done with a few lines of Verilog. While the length of the pulse is relatively short (but still about 100 memory clock cycles of the PS3), the triggering is extremely imprecise. However, he used software to setup the RAM to give a higher likelihood of success than it would first appear.

His goal was to compromise the hashed page table (HTAB) in order to get read/write access to the main segment, which maps all memory including the hypervisor. The exploit is a Linux kernel module that calls various system calls in the hypervisor dealing with memory management. It allocates, deallocates, and then tries to use the deallocated memory as the HTAB for a virtual segment. If the glitch successfully desynchronizes the hypervisor from the actual state of the RAM, it will allow the attacker to overwrite the active HTAB and thus control access to any memory region. Let’s break this down some more.

The first step is to allocate a buffer. The exploit then requests that the hypervisor create lots of duplicate HTAB mappings pointing to this buffer. Any one of these mappings can be used to read or write to the buffer, which is fine since the kernel owns it. In Unix terms, think of these as multiple file handles to a single temporary file. Any file handle can be closed, but as long as one open file handle remains, the file’s data can still be accessed.

The next step is to deallocate the buffer without first releasing all the mappings to it. This is ok since the hypervisor will go through and destroy each mapping before it returns. Immediately after calling lv1_release_memory(), the exploit prints a message for the user to press the glitching trigger button. Because there are so many HTAB mappings to this buffer, the user has a decent chance of triggering the glitch while the hypervisor is deallocating a mapping. The glitch probably prevents one or more of the hypervisor’s write cycles from hitting memory. These writes were intended to deallocate each mapping, but if they fail, the mapping remains intact.

At this point, the hypervisor has an HTAB with one or more read/write mappings pointing to a buffer it has deallocated. Thus, the kernel no longer owns that buffer and supposedly cannot write to it. However, the kernel still has one or more valid mappings pointing to the buffer and can actually modify its contents. But this is not yet useful since it’s just empty memory.

The exploit then creates a virtual segment and checks to see if the associated HTAB is located in a region spanning the freed buffer’s address. If not, it keeps creating virtual segments until one does. Now, the user has the ability to write directly to this HTAB instead of the hypervisor having exclusive control of it. The exploit writes some HTAB entries that will give it full access to the main segment, which maps all of memory. Once the hypervisor switches to this virtual segment, the attacker now controls all of memory and thus the hypervisor itself. The exploit installs two syscalls that give direct read/write access to any memory address, then returns back to the kernel.

It is quite possible someone will package this attack into a modchip since the glitch, while somewhat narrow, does not need to be very precisely timed. With a microcontroller and a little analog circuitry for the pulse, this could be quite reliable. However, it is more likely that a software bug will be found after reverse-engineering the dumped hypervisor and that is what will be deployed for use by the masses.

Sony appears to have done a great job with the security of the PS3. It all hangs together well, with no obvious weak points. However, the low level access given to guest OS kernels means that any bug in the hypervisor is likely to be accessible to attacker code due to the broad API it offers. One simple fix would be to read back the state of each mapping after changing it. If the write failed for some reason, the hypervisor would see this and halt.

It will be interesting to see how Sony responds with future updates to prevent this kind of attack.

As reported on other sites, Sony is already looking into this Hack.

We will report any findings as Sony release them.

Sony Shares Spike On Profit Expectations


Shares in Sony Corp (6758.T) rose more than 4 percent on Thursday after a report by the Nikkei business daily that the company would likely post an operating profit of about 100 billion yen ($1.1 billion) for the latest quarter, helped by a recovery in its game and TV operations.

While Sony has been widely expected to post its first profit in five quarters, the Nikkei's estimate is higher than the market consensus for an operating profit of 74.2 billion yen in a poll of 7 analysts by Thomson Reuters I/B/E/S. [ID:nTOE60O04R]

Although the Japanese electronics and entertainment conglomerate enjoys strong sales and healthy profit from its digital camera operations, its loss-making TV and video game businesses had until recently been major drags on its earnings.

But it has seen sales of its PlayStation 3 game console grow sharply after a price cut earlier last year. The video game business will post its first operating profit in four quarters in the October-December period, the Nikkei said.

The maker of Bravia brand flat TVs has also benefited from strong sales of LCD TVs, and payroll cuts and the consolidation of facilities have helped that business return to the break-even level on an operating basis, the Nikkei said.

Sony shares were up 4.4 percent at 3,070 yen, outperforming the Tokyo stock market's electrical machinery index .IELEC.T, which gained 2.5 percent.

A Sony spokeswoman declined to comment on the report. The company is set to announce its third quarter results on Feb. 4.

Source

Zipper: 'We'll Be Adding Additional Servers To Accomodate The European Launch'


Zipper writes:

" Hey guys,
In anticipation of the throng of new gamers coming in tomorrow morning we'll be adding additional servers to accomodate the European launch.

What this means is that there will be a short downtime sometime during our scheduled maintainence window of 2am - 4am Pacific on Friday morning.

We will message you in-game when this is about happen. Just a head's up".

Source

Sony Officially Announces PS3 GTA: Episodes From Liberty City


Grand Theft Auto: Episodes from Liberty City is now coming to the PC and PS3.

The compilation includes the two downloadable episodes from Grand Theft Auto IV: The Lost and Damned and The Ballad of Gay Tony, both of which were previously thought to be exclusive to the Xbox 360.

Grand Theft Auto: Episodes from Liberty City can be downloaded on Windows Live(PC) and Playstation Network(PS3) on March 30th.

BioWare Working On New PS3 Projects


BioWare co-founder Dr. Ray Muzyka has told NowGamer that the developer is working on unannounced titles for the PlayStation 3

Asked whether the studios experience with the PS3 on Dragon Age could accelerate the chances of Mass Effect appearing on the console Muzyka told us: "All we’ve ever said when we’ve been asked about Mass Effect, is that we’ve launched it on 360 and PC. But PS3 for Dragon Age was exceptionally fun to do, and I can tell you we’re working on more unannounced PS3 projects right now"

“We're working on more unannounced PS3 projects right now”

And despite the issues with the PS3 version of Dragon Age, the studio enjoy working on Sony's machine.

"For Dragon Age it was interesting – even though we have more experience as a studio working on 360, the typical assessment was that most of the review scores were a little bit higher on PS3, said Muzyka".

The PS3 seems to be favourite among many Dragon Age fans. It represents advantages over 360, and 360 represents advantages over PS3 in some ways. We obviously have a great amount of affection for 360 and we’re going to continue to develop for on that.

Source

Tuesday, January 19, 2010

More Video Streaming Options Coming To PS3

As if the PS3 wasn't already a multimedia powerhouse for entertainment, intent on making you want to rip every other appliance out from under your telly.

In a recent interview with Stan Glasgow, Sony President of Electronics in the US has revealed there will be more video streaming services coming to the console soon.

Although no real details are known about it at the moment, Glasgow did confirm that the PS3 will get support for the BRAVIA Internet Video Link service in the near future.

There’s no indication if this will or won’t make its way beyond the US border but we can always hope.

More streaming video services would definitely be welcome on the PS3

Source

Sony Shows Off 3D LittleBigPlanet


Sony has revealed a stereoscopic 3D version of hit PS3 game LittleBigPlanet .

A video demonstration was shown at MotorStorm developer Evolution Studios yesterday, along with a range of other developmental demos. Attendees enjoyed two playable samplers in the form of the magnificent Super Stardust HD and a 3D demo of Motorstorm: Pacific Rift.

LittleBigPlanet and Gran Turismo 5 were the pick of the non-playable demos, according to Eurogamer technoblacksmith Rich Leadbetter. "The stereoscopic 3D has afforded the parallax scrolling landscapes a phenomenal sense of depth," he said.

"In the original LittleBigPlanet there can be an element of confusion about which of the game's platforms 'live' on which of the three planes of depth. Stereoscopic 3D puts an end to that, ensuring each of the parallax elements occupies its own distinct area within the 3D space". This, reckons Leadbetter, is a cool example of how the move to 3D technology does represent genuine gameplay advantages.

Another eye-catching part of the demo was the starting sequence, which showed Sackboy change from 2D to 3D as he put on his own 3D glasses.

Sony refuses to be drawn on exact games that will be released with its forthcoming range of 3DTVs, and won't commit to a timeline either. However, the screens themselves along with two PS3 system updates (one for 3D movies, the other for games) have been given tentative summer release dates.

Source

VidZone: "Just As Successful As Spotify"


London team behind increasingly popular music service say streaming app attracts thousands of new users

Over two million PS3 owners have downloaded the music streaming app VidZone.

And the team behind the service say they are helping to attract thousands of new users to the platform – even giving comparable services like Spotify a run for their money.

More than two million users have signed up for the free service, watching 200 million videos in just six months – the London-based creators say this makes VidZone the biggest dedicated music video streaming app in the world.

Built via a collaboration with SCEE, VidZone offers content from thousands of independent record labels and many of the major ones.

VidZone’s CEO Adrian Workman told MCV: “In any industry, those numbers are phenomenal – it’s a significant milestone. VidZone continues to surge on PS3 and is an incredibly well-received consumer proposition.

Source

Rumour – PS3 Motion Controller Is Called Arc


VG247 has it on good authority that Sony has named its PS3 Motion Controller “Arc”.

The information comes from a concrete source speaking under conditions of strict anonymity.

Sony has never said what the wand-based system is to be called, admitting only that is used to be called Gem, a past internal codename inadvertently outed by EA CEO John Riccittiello at the UBS Global Media and Communications Conference last month.

The company is now saying its Motion Controller – the official name thus far – will release “this year”: global boss Kaz Hirai had previously claimed it would be out this March.

The Motion Controller consists of one or two wand devices, each topped with a trackable ball. It works with PSEye.

We saw PlayStation’s tech guys running the system at Develop last year; get the news from that here.

VG247 contacted Sony for comment.

Update – SCEE: "We don’t comment on rumour or speculation".

Source

Monday, January 18, 2010

God Of War III Dev Wants 3D Patch


In an exclusive interview with NowGamer, God of War III game director, Stig Asmussen, has confirmed that Kratos could be headed for the stereoscopic treatment.

Here's a snip:

"I know that it is something, having talked to one of our engineers, that we could do," Asmussen told NowGamer. "We don't have one of those 3D TVs so we wouldn't be able to see what it looked like if we're able to do it, and I'm sure that it would require a little bit of ramp up to do it, but from my understanding it's not incredibly complicated".

Source

Nolan North Spills On Uncharted 3


Acording to IGN.com Nolan North has apparently revealed he's to reprise his role as Nathan Drake this year, suggesting that Uncharted 3 will be in production this year.

North has fast become the voice of videogames, lending his talents to Halo 3: ODST, Assassin's Creed 2 and Shadow Complex in 2009 alone. 2010 looks set to be an equally busy year for North, with the actor telling GamePro that he's working on the sequel to Assassin's Creed 2 – which has already been acknowledged by Ubisoft – as well as a sequel to Uncharted 2 and "a couple of other big premiers that are still unannounced".

A third entry in the Uncharted series would come as no surprise given the success enjoyed by the games to date, with Uncharted 2: Among Thieves being crowned IGN's Game of the Year 2009. IGN even made a little video to celebrate the fact. If voice work is commencing on the game this year we could be seeing it sooner than expected.

Source

Sony Expands PlayStation Into Vietnam


Sony Computer Entertainment Asia (SCE Asia) today announced that the company has initiated its PlayStation business in Socialist Republic of Vietnam on 16th January, 2010, making the world’s popular computer entertainment systems and services available to the PlayStation fans and consumers in the country. Vietnam will be the 8th country and region in the SCE Asia territories.

Along with the initiation of the PlayStation business in Vietnam, SCE Asia will introduce to the market, PlayStation 3 with a 120GB HDD, PlayStation 2, the world’s most selling computer entertainment system and the PSP handheld entertainment system. The PS3, PlayStation 2 and PSP system has become available in stores from 16th January, 2010, at the very attractive suggested retail prices of Vietnamese Dong 9,990,000 ($540), VND 4,490,000 ($243) and VND 5,990,000 ($324) respectively (including tax).

The PS3 system (CECH-2006A) features a new meticulous design with textured surface finish, giving an all new impression and a casual look. The PSP-3006 will be available in Piano Black and Pearl White.

Along with a vast line-up of attractive and exciting entertainment content with the PS3, PlayStation 2 and PSP, SCE Asia will continue to further expand the PlayStation platforms and create a new world of computer entertainment in Asian countries and regions.

Source

Worlds First 'Heavy Rain' Review Is In.


Offical PlayStation Magazine got the world’s first review of Heavy Rain this month, giving the Quantic PS3 exclusive 9/10.

Here’s a snip:

"Certainly there’s nothing quite like it on PS3, or indeed any other system. Put gaming conventions aside, go in with no expectations other than this is something new and massively good-looking, and you’ll be rewarded with a unique experience that lurches between genius and madness, manages to be genuinely emotional, and that you’ll be bursting to talk about with your friends".

Awesome, awesome, awesome.

The game is released on February 23 in the US, and February 26 in the UK.

Source

Saturday, January 16, 2010

The Porn Industry Is Going All 3D On Us As Well


So Sony's big 3D vision is being shared by another new industry - the porn business.

One firm has developed a huge 3D package for porn lovers and it's apparently set to be the next big thing.

No pun intended.

Visitors to the Las Vegas show flocked to the hi-tech stall to don the 3D "active shutter glasses" to try out the virtual films.

The firm's 3D package consists of a 60-inch (152-centimeter) 3D TV, a compact computer server, and shutter glasses that sync with the screen to trick eyes into viewing in 3D.

The Bad Girls system is priced at £2,000 and a subscription to the online video library costs £10 a month.

source

PopCap Games: To Donate 100% Of Revenue Made From PopCap.com To Haiti


Team up with PopCap to help people in need – just by buying a PopCap® game! On Saturday, January 16th, PopCap will donate everything you spend on PopCap.com to help the earthquake recovery efforts in Haiti.

All you have to do is make any purchase at PopCap.com, and we'll send the proceeds to Partners in Health – one of many great organizations that are working hard to help those in need.

This is just one way you and PopCap can show how much we care. Team up with us today – and thanks for making the world a better place!

Source

Quantum Theory - First Gameplay Footage

Aliens vs Predator ' Kill Moves' Trailer

Bioshock 2 TV Trailer