There's a fairly lengthy interview over at GameTap where Sony's senior producer, Pete Smith, speaks up about the hugely ambitious LittleBigPlanet. While we'd love to cover the whole Q&A session, we're just going to give you a glimpse of what's discussed. For example, the concept of the game was brought to Sony when Media Molecule had a total of three members on the development team. Of course, the game has changed drastically since then, but tapping into user-generated content has always been their vision.
The game keeps it's 2D structure primarily to deter users from feeling intimidated. It's much easier to work with a 2D world, anyway. The intense physics engine helps keep things fresh and prevents the game from becoming just a 2D platformer. Keeping things approachable and keeping the single-player experience fun and satisfying are also keys to success. While some levels can be designed with teamwork in mind, if it's not fun alone, it probably won't work online. There's plenty more to read up on, so check out the whole interview. We're just excited to hear anything about this glorious sounding game.