Thursday, March 18, 2010
Molyneux On Heavy Rain: "Absolutely Brilliant"
Well, designer Peter Molyneux certainly agrees. PlayStation fans aren't always on board with this guy, as he typically spearheads games that simply don't arrive for Sony's consoles, but his experience is undeniable. In regards to Heavy Rain, Molyneux says the game is "absolutely brilliant." He even admits to being so emotionally affected by the experience that he simply couldn't continue. As summarized by Joystiq, Molyneux offered these candid thoughts in an interview with Frank Rose at SXSW this week:
"I recommend anyone who wants to start to see the first glimpses of the future of video games to go out and buy it. But, personally, I could not bring myself to play more than 90 minutes, because the world that was there was so dark and so emotionally involving I felt emotionally beaten up.
But there's no question in my mind that games like Heavy Rain -- games that have a new fidelity in the way that they present their experiences; obviously made with cinematography and motion capture in mind -- can really show the way forward to a new form of entertainment, which is evolving the story and choices and consequences".
We couldn't have said it better ourselves. And this only proves that excellent entertainment experiences can have a profound impact on just about everyone, and something like Heavy Rain will continue to influence developers for quite some time. Molyneux also complimented Quantic Dream on the design of the game in question, saying the QTEs "really meant that you had to pay attention all the time because you didn't know whether these quick-time events were going to come up." He also says that what the team does with Heavy Rain is "really revolutionary".
We may not get Fable on the PS3 but an exclusive title certainly managed to impress a guy who routinely embraces the Xbox 360. Platforms are irrelevant in the face of brilliance.