
The PS3 and Wii kioks seen for the first time shown above.While interesting,I'm still not sure if these are real or fake?.

Sony has had an overdose of pink. Pink paint that is. Not only have they revealed the Pink PS2 Shown above, but a Pink PSP is also being released on October 27th in Europe.
The pack will go on sale at £169 and you'll get the pink PSP, battery pack, AC adaptor, white headphones, pouch, wriststrap, 32MB Memory Stick duo and a bundled UMD which features plenty of pink content.
The pink Sony items comes as they team up with music star P!nk.
"The P!nk PSP launch is much more than just launching a new colour. It is about a confident and powerful attitude for young women.
The association with P!nk, a worldwide icon and musical chameleon, will enable PSP to push new boundaries," said Stephane Hareau, PSP Senior Brand Manager for SCEE.
The UMD content will be avaliable via yourpsp.com for those who don't buy the pack.





We were also told that the dev kit seemed to be extremely adaptive and easy to program for. In fact, Pseudo talked about how they hadn’t put in their planned tilt sensitivity, but had literally dropped in the wireless support for the controllers on Tuesday. The controllers, which feel much lighter thanks to the removal of the rumble feature, nevertheless were solid and extremely responsive. While those weren’t the finalized controllers for the PS3 itself, they felt much better than the ones that were at E3 (and were extremely easy to toggle between wired and wireless play).

By unplugging the cable and pressing the PlayStation button on the controller for a second or two, we were able to engage the wireless feature. In fact, we also discovered during our multiplayer session that each controller was “smart” enough to recognize which system and what player it was initially connected to, regardless of the number of other controllers or systems in the room. This bodes well for massive LAN party play or co-op play with multiple controllers on the same system.
Speaking of LAN play, all eight dev kits were connected over the PlayStation Network in real time, which exhibited no lag whatsoever. Part of that could’ve been due to the massive storage capacity of each system streaming game information in tandem: each dev kit held 80 gigabytes of storage, so the multiplayer match had approximately almost a terabyte of storage synched up over the Network to stream the alpha build and accurately model the multiplayer destruction of Full Auto 2. As for the PS3 menu, it was easy to pull up in-game by quickly pressing the PlayStation button, which popped up an overlaid menu on top of the screen. The PS3 menu seems to have taken a lot of its cues from the PSP, with user features, settings, friends and game menu items. The menu appears to be a lot cleaner and sharper than the PSP but has fewer icons on it. Granted, that could also be because it was still relatively early, but it doesn’t mean that, like the PSP, other features could be added to it at a later point.

We contacted Sony for additional details about the dev kits, but as of press time, representatives were unavailable for comment.


Assassin's Creed is going to be one of PlayStation 3's landmark titles. We're absolutely confident about that and there's still a full four months before the PS3 is even released.



We'll have more news shortly...








A new platformer has just been listed under development for the PS2,Xbox360, and Wii consoles by Red Tribe, an Australian video game development studio.
If totally unsubstantiated Japanese internet polls are anything to go by, the Nintendo Wii is now edging out the PlayStation 3 in the next-gen popularity contest.
Biohazard 5, also known as Resident Evil 5 has been real hot nowadays. After being named as one of the most wanted games in Japan by Famitsu, it has been busy with its rumor mills route lately. According to various backfence talks, the much awaited Capcom game would only be available for the PS3 in Japan.


“Made possible by the immense power of the PlayStation 3 system, 'Mobile Suit Gundam' will take gamers right into the futuristic war zones, brought to life by both CG quality high-definition graphics and ultra realistic destruction physics,” said Naruo Uchida, NAMCO BANDAI Games America Inc.’s Vice President. “Along with stylized gameplay and stunning graphics, the opportunity to experience firsthand the epic mobile suit warfare will surely excite any sci-fi fan".
Last month, the Retail Radar covered a possible delay in Midway's premiere next-gen title for PC, Xbox 360, and PlayStation 3, Stranglehold. Online retailer GameStop suggested that the game sequel to John Woo and Chow Yun-Fat's classic action flick Hard-Boiled wouldn't be arriving until February 15, 2007. At the time, a Midway rep told GameSpot that the company was still aiming for "a fall or holiday 2006" release for Stranglehold on all three platforms.
Microsoft has run into a pair of notable complaints with its Xbox 360 backward compatibility. First off, not all original Xbox games work on the next-gen system. And the ones that do typically need to be replayed from the beginning by the gamer, as there's no port on the 360 for the old system's memory cards.
Last February, developer Pseudo Interactive and publisher Sega released Full Auto for the X360, a car combat title that got some mixed reviews. In a bit of a surprising movie, Pseudo and Sega decided to charge ahead with a full fledged sequel, Full Auto 2: Battlelines, that will be an exclusive launch title for Sony's PS3 console this fall. FiringSquad got more details on Full Auto 2 from Sega producer Mike Gallo:
Officials from Sony have announced the winners of the annual PlayStation awards in Japan, for the titles which have sold in the greatest volume between May 2005 and 2006.
Handheld games console title Mario Kart DS leads the nominations for the Golden Joystick awards 2006.
