"Oblivion has these really good character archetypes for evil," says executive producer Todd Howard. "It has the Dark Brotherhood: You get your outfit, you feel like an assassin, you feel like an evil guy, [and] you role-play like an evil guy. We [didn't] have the opposite end of that. There [was] very little reward for being a goody two-shoes".
"As opposed to adding content that allowed your character to just experience new quests, we wanted to create something that allowed your character to become something new," he continues.


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